Fracture

In Brécourt, everyone has something to hide.

One morning your phone buzzes. Lucas Veyrier, private detective and former colleague, is reopening a death filed away fifteen years ago in a Breton village. He is on site. You read the evidence, dig through the archives, and decide which doors he opens. In real time.

The cliffs of Brécourt, ink illustration

An investigation by text message, in real time

Lucas writes to you like a real contact. When he crosses the village, you wait two minutes. When he sleeps, he writes again the next morning, and your phone lets you know. The case unfolds over four fictional days and three play sessions, and the pacing is part of the story.

Brécourt harbour at night

You read the evidence yourself

Police report, newspaper clipping, harbour log, handwritten letter, a teacher's notebook, a sketch of the cliff path. Lucas sends them whole. What is wrong with them is for you to see: you tap the line that matters, and that is the one he digs into.

Nathan Dorval's house in the fog

Your research matters

He is in the field; you are the archives expert. A search through digitised newspapers can reveal who signed the next day's article, or an obituary nobody ever reopened. Two methods, two finds, two different investigations.

A silhouette at the cliff edge

Four endings, and a village that keeps quiet

A brother who spent fifteen years saving up to hire a detective. An ex everyone points at. A fisherman nobody dares suspect. A schoolteacher who wrote everything down and said nothing. You can uncover the whole truth, come close, accuse the wrong man, or break the silence without naming anyone.

A boat leaves the harbour without lights

The investigation in numbers

4days in Brécourt
12documents to read
4endings
10characters

Free. No ads, no account, no sign-in. Everything runs offline; your game never leaves your phone.

Coming soon

iPhone first. Android next.

Soon on the App Store

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