One morning your phone buzzes. Lucas Veyrier, private detective and former colleague, is reopening a death filed away fifteen years ago in a Breton village. He is on site. You read the evidence, dig through the archives, and decide which doors he opens. In real time.

Lucas writes to you like a real contact. When he crosses the village, you wait two minutes. When he sleeps, he writes again the next morning, and your phone lets you know. The case unfolds over four fictional days and three play sessions, and the pacing is part of the story.

Police report, newspaper clipping, harbour log, handwritten letter, a teacher's notebook, a sketch of the cliff path. Lucas sends them whole. What is wrong with them is for you to see: you tap the line that matters, and that is the one he digs into.

He is in the field; you are the archives expert. A search through digitised newspapers can reveal who signed the next day's article, or an obituary nobody ever reopened. Two methods, two finds, two different investigations.

A brother who spent fifteen years saving up to hire a detective. An ex everyone points at. A fisherman nobody dares suspect. A schoolteacher who wrote everything down and said nothing. You can uncover the whole truth, come close, accuse the wrong man, or break the silence without naming anyone.

Free. No ads, no account, no sign-in. Everything runs offline; your game never leaves your phone.
iPhone first. Android next.